He's the man of a thousand faces. He has appeared in hundreds of scenarios, wearing many different guises, but underneath, always the same unmistakeable character. He plays the role of Mayor Crouch from Valley of Dying Things. He masquerades as the Prime Director in At the Gallows. He wears the face of Gwennyth in Shadow of the Stranger. He appears dozens of times in Falling Stars. Who is this man of mystery? He's the guy who sends you on missions. Let's call him Bob. Bob's a busy guy. While he isn't in every scenario ever made, if you pick one at random, chances are he's there. Often he puts in multiple appearances in a scenario. Why? Because, as smart as they are, scenario designers can't do everything on their own. Sometimes, they need Bob's help. Bob's bread and butter is providing direction for poor, confused players. Often, it can be hard for players to know what to do next, so they get confused. Confused players are unhappy players, and (most) scenario designers don't want their players to be unhappy. So they want to help the players, but it looks kinda sloppy to have a big booming voice out of the sky announce "Try going to Centrevilleburgtown!", so they get Bob to do it. Stuff happens, players come and tell Bob about it, and he tells them what to do next. Bob is so busy that he has his own little helpers. They're called Boblings. There's hundreds of them, and they take all the little jobs. They handle side quests, occasional courier missions, and other incidental stuff like that. It helps ease the load on Bob. But if a job's important, Bob comes in and does it himself. When you come back to him time and again, and when the jobs he sends you on changes the state of the story, that's Bob. A funny thing about Bob is that he only seems to be able to play three basic roles: 1) A mayor or some other kind of government official. 2) A military leader. 3) A powerful spellcaster. No one really knows why, least of all Bob himself. Also, despite the fact that Bob is almost always more important than the party - after all, he's telling them what to do! - he's far too busy to do it himself. So designers need to come up with an excuse why Bob doesn't go save the world instead of getting other people to do it. Often it's that he's too busy organising everyone, or something boring like that. It can be more interesting, though it doesn't really matter if it is. But there's a problem. You see, Bob feels a little unappreciated. He's a very nice guy and isn't about to go on strike or anything, but he does feel that he doesn't get the credit he deserves. After all, he usually plays the most important NPC in the scenario! The player spends far more time talking to Bob than anyone else. So Bob has a few requests. He's very understanding and will help you out even if you don't do them, but it'll make him feel better about himself. First off, Bob hates being given stupid exposition all the time. When a scenario has a complicated backstory to explain or someone needs to figure out the bad guy's plan and tell the player, it's always Bob. He's getting sick of it, because it makes him feel like he's nothing but a Fact Vendor - insert completed quest, collect new info. No actor likes being given exposition, and neither does Bob. Because, you see, Bob is an actor. He can act any role you give him, good or bad. And he really likes to have good roles. He feels so frustrated when the party keeps coming to talk with him, and all he can do is play a bureaucratic paper-pusher. He really feels that he should have the best role in the scenario, considering how much time the player spends with him. He liked his role as Gwennyth in Shadow of the Stranger and would like to do more like that. Also, since all of Bob's scenes are with the party and since there's so many of them, he loves his character to have a really interesting relationship with the party. The Boss-Subordinate relationship is pretty well explored by now and pretty boring. Bob loves to try something new. He'd be thrilled if he got to play someone like SHODAN from System Shock 2 (not a Blades scenario!). The bad guy who forces the player to work for him because they both know the party has no other option - he loves that idea. He'd also love to play a rich, beautiful, picky young woman giving her suitors tasks to determine who is worthy to be her husband. Make Bob happy. - The Creator