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Starting Quarters - A freshly created band of adventurers, about to set out on their mission. You can create characters from three different races: the feline nephilim, the reptilian slithzerikai, and good old-fashioned humans. |
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Specter Trial - The world of Avernum 4 is enormous. There are special encounters, dungeons, quests, and unusual foes everywhere. For example, here, the adventurers have discovered a testing chamber, created by wizards for unpleasant reasons that will soon become all too clear. |
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Conversation - Like other games in the series, Avernum 4 is full of multitudes of characters. Some are friendly. Many are not. |
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Here is a battle with three dreaded cave giants. The multitude of caves and tunnels in Avernum 4 are full of all sort of monsters, many of which have strange and unpredictable abilities. |
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Towns and forts frequently have job boards, where you can get optional, extra missions. Avernum 4 features almost 200 quests! There's never a shortage of things to do. |
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Another of Avernum 4's many dungeons. Once the lair of the proud dragon Khoth, now a swampy ruin, infested with cunning foes. |
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Avernum 4 contains a huge variety of battles. Some are against lone foes capable of remarkable trickery. Others are epic battles against a horde of freakish monsters. |
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The world of Avernum is huge. It's easy to get lost. Fortunately, a map of the world is provided so that you don't lose yourself in the shuffle. |
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Meet eccentric wizards in the Tower Colony. It was the Tower of Magi, but then they blew it up. |
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